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fix(角色): 调整小鸡移动速度并添加到波次生成
将小鸡的移动速度从0.5降低到0.4以平衡游戏难度 在波次生成中添加小鸡角色,并设置其目标为熊角色
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@@ -7,7 +7,7 @@ const laserCount = 4
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 500
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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attackCooldownMap[1] = 6000
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attackCooldownMap[2] = 100
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attackCooldownMap[2] = 100
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@@ -24,8 +24,10 @@ static var data = []
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static func customStart():
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static func customStart():
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var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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var chick = EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
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furryr.currentFocusedBoss = kukemc
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furryr.currentFocusedBoss = kukemc
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kukemc.currentFocusedBoss = furryr
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kukemc.currentFocusedBoss = furryr
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chick.currentFocusedBoss = furryr
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static func create(
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static func create(
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entity_: PackedScene,
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entity_: PackedScene,
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minCount_: int = 1,
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minCount_: int = 1,
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