mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-01 17:01:53 +08:00
feat: 新增光标刃轮武器及相关资源
添加光标刃轮武器系统,包括: - 武器脚本和场景配置 - 子弹动画和特效 - 相关音效和贴图资源 - 武器升级逻辑 - 角色初始武器配置调整
This commit is contained in:
@@ -0,0 +1,5 @@
|
||||
extends BulletBase
|
||||
class_name CursorKnifeBullet
|
||||
|
||||
func ai():
|
||||
PresetBulletAI.forward(self , rotation)
|
||||
@@ -0,0 +1 @@
|
||||
uid://c337id4kvvj58
|
||||
@@ -0,0 +1,18 @@
|
||||
@tool
|
||||
extends Weapon
|
||||
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 2 * to * soulLevel
|
||||
origin["speed"] += 0.004 * to * soulLevel
|
||||
return origin
|
||||
func attack(entity: EntityBase):
|
||||
attackSpeed = 1 + readStore("speed")
|
||||
for bullet in BulletBase.generate(
|
||||
ComponentManager.getBullet("CursorKnife"),
|
||||
entity,
|
||||
get_global_mouse_position(),
|
||||
entity.position.angle_to_point(get_global_mouse_position())
|
||||
):
|
||||
if bullet is CursorKnifeBullet:
|
||||
bullet.baseDamage = readStore("atk")
|
||||
return true
|
||||
@@ -0,0 +1 @@
|
||||
uid://jyalew2bgcnk
|
||||
Reference in New Issue
Block a user