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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 新增光标刃轮武器及相关资源
添加光标刃轮武器系统,包括: - 武器脚本和场景配置 - 子弹动画和特效 - 相关音效和贴图资源 - 武器升级逻辑 - 角色初始武器配置调整
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@tool
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["speed"] += 0.004 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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attackSpeed = 1 + readStore("speed")
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("CursorKnife"),
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entity,
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get_global_mouse_position(),
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entity.position.angle_to_point(get_global_mouse_position())
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):
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if bullet is CursorKnifeBullet:
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bullet.baseDamage = readStore("atk")
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return true
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@@ -0,0 +1 @@
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uid://jyalew2bgcnk
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