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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-27 22:41:56 +08:00

fix(Feed): 添加UIState.player有效性检查避免空指针异常

在rebuildInfo方法中增加对UIState.player的实例有效性检查,防止当player为null时导致的空指针异常。同时确保weaponShow.operation和costShow.enough的正确设置。
This commit is contained in:
2025-09-30 17:41:13 +08:00
parent ad5d2bce2d
commit cab9ff9546
+3 -2
View File
@@ -96,7 +96,8 @@ func rebuildInfo():
for weapon in weapons:
var weaponShow: WeaponShow = ComponentManager.getUIComponent("WeaponShow").instantiate()
weaponShow.weapon = weapon
weaponShow.operation = WeaponShow.Operation.EXTRACT if UIState.player.weaponBag.has(weapon.instantiate().displayName) else WeaponShow.Operation.GET
if is_instance_valid(UIState.player):
weaponShow.operation = WeaponShow.Operation.EXTRACT if UIState.player.weaponBag.has(weapon.instantiate().displayName) else WeaponShow.Operation.GET
weaponShow.visible = true
weaponsBox.add_child(weaponShow)
for i in costsBox.get_children():
@@ -105,7 +106,7 @@ func rebuildInfo():
var cost = costs[i]
var count = countOf(i)
var costShow: ItemShow = ComponentManager.getUIComponent("ItemShow").instantiate()
costShow.enough = UIState.player.inventory[cost] >= count
costShow.enough = is_instance_valid(UIState.player) and UIState.player.inventory[cost] >= count
costShow.type = cost
costShow.count = count
costsBox.add_child(costShow)