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feat(战斗系统): 优化Kernyr角色的攻击逻辑和碰撞形状
- 将Yangyi子弹的碰撞形状从矩形改为圆形 - 为EntityBase添加攻击互斥状态管理 - 调整Kernyr的攻击冷却时间和互斥规则 - 重写Kernyr的AI攻击逻辑和特殊攻击2的实现
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@@ -53,8 +53,8 @@ _data = {
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&"loop": SubResource("Animation_c3irh")
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}
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2cof"]
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size = Vector2(48, 48)
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[sub_resource type="CircleShape2D" id="CircleShape2D_c3irh"]
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radius = 43.011627
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[sub_resource type="Curve" id="Curve_c3irh"]
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_data = [Vector2(0, 0.8), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
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@@ -90,7 +90,7 @@ libraries = {
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}
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[node name="hitbox" parent="." index="1"]
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shape = SubResource("RectangleShape2D_x2cof")
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shape = SubResource("CircleShape2D_c3irh")
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[node name="trail" type="GPUParticles2D" parent="." index="2"]
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z_index = -1
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