From cc37b0e0115d012b98f9f195c6aaa400806f87b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Tue, 11 Nov 2025 22:17:33 +0800 Subject: [PATCH] =?UTF-8?q?feat(=E5=A4=9A=E4=BA=BA=E6=B8=B8=E6=88=8F):=20?= =?UTF-8?q?=E5=AE=9E=E7=8E=B0=E5=A4=9A=E4=BA=BA=E6=B8=B8=E6=88=8F=E5=BC=80?= =?UTF-8?q?=E5=A7=8B=E5=8A=9F=E8=83=BD?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 添加服务器端RPC方法startMultiplayerGame,用于生成所有玩家实体并开始游戏 将开始按钮连接到RPC调用 --- scripts/Contents/Panels/Starter.gd | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/scripts/Contents/Panels/Starter.gd b/scripts/Contents/Panels/Starter.gd index 6d7b1ce..a4604f0 100644 --- a/scripts/Contents/Panels/Starter.gd +++ b/scripts/Contents/Panels/Starter.gd @@ -51,6 +51,13 @@ func rebuildAllPlayers(playerNames: Array[String]): i.queue_free() for i in playerNames: addPlayerName(i) +@rpc("authority") +func startMultiplayerGame(): + if multiplayer.is_server(): + for i in getPlayerNames(): + EntityBase.generatePlayer(i) + Wave.next() + UIState.closeCurrentPanel() func _ready(): historyStack = Composables.useHistoryStack(playerNameInput) @@ -73,7 +80,7 @@ func _ready(): ) startMultiplayerBtn.pressed.connect( func(): - pass + startMultiplayerGame.rpc() ) maxPlayerInput.text_changed.connect( func(text):