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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹系统): 添加QKSword子弹及其处理逻辑

实现QKSword子弹类型,包括子弹行为、生成逻辑和命中效果
- 新增QKSwordBullet类,实现追踪目标功能
- 新增QKSwordHandler处理命中后的子弹生成
- 修改ParryBall使其命中时生成QKSword子弹
- 调整CycleTimer的子弹偏移计算
- 为BulletBase添加afterSpawn回调
This commit is contained in:
2026-03-18 22:39:44 +08:00
parent a1510abeb9
commit cc4b91797d
9 changed files with 193 additions and 1 deletions
+3
View File
@@ -71,6 +71,7 @@ func _ready():
if autoSpawnAnimation:
animator.play("spawn")
await animator.animation_finished
afterSpawn()
if freeAfterSpawn:
tryDestroy()
func _process(_delta: float) -> void:
@@ -214,6 +215,8 @@ func destroy(_beacuseMap: bool):
pass
func spawn():
pass
func afterSpawn():
pass
func applyDot():
pass
func succeedToHit(_dmg: float, _entity: EntityBase):
+1 -1
View File
@@ -19,7 +19,7 @@ func apply():
for index in len(bullets):
var bullet = bullets[index]
var offset = Vector2.from_angle(periodPercent(index))
offset.y *= 0.5
offset.y *= 0.25
bullet.position = bullet.launcher.position + offset * distance
bullet.scale = Vector2.ONE * (1 + offset.y)
func host(bullet: BulletBase):