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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(Feeds): 添加新武器卡片并统一调整品质属性
为湮灭激光和彩虹旗添加新的武器卡片配置 将所有武器卡片的品质属性统一调整为2级 移除角色文件中不再使用的武器引用
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@@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=3 uid="uid://dqnkn1nbdl67l"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_3s2fe"]
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[ext_resource type="Texture2D" uid="uid://dy4op6n6vxef3" path="res://resources/bullets/laser-circle/circle.svg" id="2_igv34"]
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[ext_resource type="PackedScene" uid="uid://cxabqjo7skxev" path="res://components/Weapons/BigLaser.tscn" id="3_u2qxo"]
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[node name="BigLaser" instance=ExtResource("1_3s2fe")]
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avatarTexture = ExtResource("2_igv34")
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displayName = "湮灭激光"
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quality = 2
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topic = 8
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weapons = Array[PackedScene]([ExtResource("3_u2qxo")])
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costs = Array[int]([0, 2])
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costCounts = Array[int]([500, 1])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_igv34")
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[node name="name" parent="container/info" index="1"]
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displayName = "湮灭激光"
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quality = 2
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topic = 8
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@@ -7,6 +7,7 @@
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[node name="ChainGun" instance=ExtResource("1_7uifb")]
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avatarTexture = ExtResource("2_j74mc")
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displayName = "链式机枪"
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quality = 2
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topic = 8
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weapons = Array[PackedScene]([ExtResource("3_0nqrh")])
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costs = Array[int]([0, 3])
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@@ -17,5 +18,4 @@ texture = ExtResource("2_j74mc")
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[node name="name" parent="container/info" index="1"]
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displayName = "链式机枪"
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quality = 3
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topic = 8
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@@ -0,0 +1,25 @@
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[gd_scene load_steps=5 format=3 uid="uid://b8d56knoxje2e"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_twbyf"]
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[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_030i8"]
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[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_tlofc"]
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[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="3_bfnqw"]
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[node name="LGBT" instance=ExtResource("1_twbyf")]
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avatarTexture = ExtResource("2_tlofc")
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displayName = "彩虹旗"
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quality = 2
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topic = 8
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fields = Array[int]([1])
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fieldValues = Array[float]([0.06])
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weapons = Array[PackedScene]([ExtResource("3_bfnqw")])
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costs = Array[int]([1, 3])
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costCounts = Array[int]([200, 2500])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_030i8")
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[node name="name" parent="container/info" index="1"]
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displayName = "链式机枪"
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quality = 2
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topic = 8
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@@ -7,6 +7,7 @@
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[node name="Meowmere" instance=ExtResource("1_2vyyw")]
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avatarTexture = ExtResource("2_kft2q")
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displayName = "彩虹猫之刃"
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quality = 2
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topic = 8
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fields = Array[int]([3])
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fieldValues = Array[float]([0.05])
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@@ -19,5 +20,4 @@ texture = ExtResource("2_kft2q")
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[node name="name" parent="container/info" index="1"]
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displayName = "彩虹猫之刃"
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quality = 3
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topic = 8
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@@ -7,6 +7,7 @@
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[node name="MushroomPickaxe" instance=ExtResource("1_ug67j")]
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avatarTexture = ExtResource("2_ksurb")
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displayName = "蘑菇矿挖爪"
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quality = 2
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topic = 8
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weapons = Array[PackedScene]([ExtResource("3_apbxn")])
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costs = Array[int]([0, 1])
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@@ -17,5 +18,4 @@ texture = ExtResource("2_ksurb")
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[node name="name" parent="container/info" index="1"]
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displayName = "蘑菇矿挖爪"
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quality = 3
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topic = 8
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@@ -7,6 +7,7 @@
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[node name="NuclearBomb" instance=ExtResource("1_kytcq")]
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avatarTexture = ExtResource("2_l6mhl")
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displayName = "核弹控制器"
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quality = 2
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topic = 8
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weapons = Array[PackedScene]([ExtResource("3_3jrcs")])
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costs = Array[int]([0, 4])
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@@ -17,5 +18,4 @@ texture = ExtResource("2_l6mhl")
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[node name="name" parent="container/info" index="1"]
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displayName = "核弹控制器"
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quality = 3
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topic = 8
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