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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和修复数据存储问题
- 调整草莓、水果沙拉和焦糖苹果的数值平衡 - 在OutGameStorage中新增MAX_ENERGY等升级字段 - 修复GameOver面板中物品存储的遍历问题 - 优化FeedFilter组件的目标字段和点击刷新功能 - 修正A-Applr组件的显示名称和贴图问题
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@@ -25,8 +25,8 @@ func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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OutGameStorage.inventory[ItemStore.ItemType.CRYSTAL] += UIState.player.inventory[ItemStore.ItemType.CRYSTAL]
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OutGameStorage.inventory[ItemStore.ItemType.DIAMOND] += UIState.player.inventory[ItemStore.ItemType.DIAMOND]
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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func afterOpen(_args: Array = []):
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returnBtn.disabled = false
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exitBtn.disabled = false
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@@ -9,7 +9,7 @@ static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例
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static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机浮动比例
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static var damageLabelSpawnOffset: float = 30 # 伤害标签生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
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static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
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static var appleDropRate: float = MathTool.percent(2) # 苹果掉落概率
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static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量
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static var entityCountBoostPerWave: float = MathTool.percent(2) # 每波敌人数量增加的百分比,倍数级
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static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
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@@ -6,9 +6,12 @@ static var upgradableFieldsCost = {
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}
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static var upgradableFieldsAdvance = {
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FieldStore.Entity.MAX_HEALTH: 10,
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FieldStore.Entity.MAX_ENERGY: 15,
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FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
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FieldStore.Entity.ATTACK_SPEED: 0.05,
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FieldStore.Entity.PRICE_REDUCTION: 0.02,
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FieldStore.Entity.PRICE_REDUCTION: 0.03,
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FieldStore.Entity.LUCK_VALUE: 1,
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FieldStore.Entity.DROP_APPLE_RATE: 0.007
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}
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static var upgradableFieldsValue = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(_k): return 0)
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