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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat: 调整游戏平衡性和修复数据存储问题
- 调整草莓、水果沙拉和焦糖苹果的数值平衡 - 在OutGameStorage中新增MAX_ENERGY等升级字段 - 修复GameOver面板中物品存储的遍历问题 - 优化FeedFilter组件的目标字段和点击刷新功能 - 修正A-Applr组件的显示名称和贴图问题
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@@ -25,8 +25,8 @@ func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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OutGameStorage.inventory[ItemStore.ItemType.CRYSTAL] += UIState.player.inventory[ItemStore.ItemType.CRYSTAL]
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OutGameStorage.inventory[ItemStore.ItemType.DIAMOND] += UIState.player.inventory[ItemStore.ItemType.DIAMOND]
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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func afterOpen(_args: Array = []):
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returnBtn.disabled = false
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exitBtn.disabled = false
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