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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 调整游戏平衡性和修复数据存储问题

- 调整草莓、水果沙拉和焦糖苹果的数值平衡
- 在OutGameStorage中新增MAX_ENERGY等升级字段
- 修复GameOver面板中物品存储的遍历问题
- 优化FeedFilter组件的目标字段和点击刷新功能
- 修正A-Applr组件的显示名称和贴图问题
This commit is contained in:
2026-05-04 11:02:35 +08:00
parent f9e512a5e6
commit cdba10c867
7 changed files with 26 additions and 22 deletions
+1 -1
View File
@@ -9,7 +9,7 @@ static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例
static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机浮动比例
static var damageLabelSpawnOffset: float = 30 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
static var appleDropRate: float = MathTool.percent(2) # 苹果掉落概率
static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量
static var entityCountBoostPerWave: float = MathTool.percent(2) # 每波敌人数量增加的百分比,倍数级
static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间