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feat(战斗系统): 调整格挡子弹伤害计算和动画时长
修改格挡子弹的伤害计算方式,现在会基于子弹基础伤害计算 调整格挡动画的时长从0.27秒增加到0.5秒 降低乾坤剑基础伤害从35点降至20点 新增伤害描述说明乾坤剑伤害基于化解伤害值
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@@ -5,7 +5,7 @@
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[sub_resource type="Animation" id="Animation_li4th"]
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resource_name = "spawn"
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length = 0.27
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length = 0.5
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/imported = false
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@@ -15,8 +15,8 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.27, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.27)
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"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.5, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.5)
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}
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[sub_resource type="Animation" id="Animation_ksxds"]
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