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feat(战斗系统): 调整格挡子弹伤害计算和动画时长
修改格挡子弹的伤害计算方式,现在会基于子弹基础伤害计算 调整格挡动画的时长从0.27秒增加到0.5秒 降低乾坤剑基础伤害从35点降至20点 新增伤害描述说明乾坤剑伤害基于化解伤害值
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@@ -38,4 +38,4 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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0
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):
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if b is ParryBallBullet:
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b.atk = atk
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b.atk = atk * bullet.baseDamage
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