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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(战斗系统): 调整格挡子弹伤害计算和动画时长

修改格挡子弹的伤害计算方式,现在会基于子弹基础伤害计算
调整格挡动画的时长从0.27秒增加到0.5秒
降低乾坤剑基础伤害从35点降至20点
新增伤害描述说明乾坤剑伤害基于化解伤害值
This commit is contained in:
2026-03-21 21:36:44 +08:00
parent aa3f34ca74
commit cdf9544f1d
4 changed files with 14 additions and 7 deletions
+1 -1
View File
@@ -38,4 +38,4 @@ func hitBullet(bullet: BulletBase): # 当前子弹与其他子弹相撞
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if b is ParryBallBullet:
b.atk = atk
b.atk = atk * bullet.baseDamage