1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor: 调整游戏配置和资源

更新多个游戏组件的配置参数和资源引用:
1. 修改武器树的攻击速率和调试标记
2. 调整伤害标签的生成偏移量
3. 更新波次数据和初始波次设置
4. 替换Kernyr角色的贴图并调整碰撞体大小
5. 修改阳毅导弹的显示名称
This commit is contained in:
2026-03-28 10:40:59 +08:00
parent 0a3dbd64ef
commit cedb79faf3
5 changed files with 12 additions and 9 deletions
+2 -2
View File
@@ -22,7 +22,6 @@ func duplicate() -> Wave:
wave.per = per
return wave
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1)
static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 5, false, 0, INF, 1),
@@ -50,7 +49,8 @@ static var WAVE_JUSTJOKE = [
Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
]
static var WAVE_EMPTY = []
static var data = WAVE_JUSTJOKE if WorldManager.isRelease() else WAVE_JUSTJOKE
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(10)
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
static func create(
entity_: String,
+1 -1
View File
@@ -7,7 +7,7 @@ static var allowFriendlyFire: bool = false # 是否允许友军伤害
static var bulletSpeedMultiplier: float = 1 # 子弹速度倍率
static var damageOffset: float = MathTool.percent(20) # 伤害随机浮动比例
static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机浮动比例
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
static var damageLabelSpawnOffset: float = 30 # 伤害标签生成位置的随机偏移
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量