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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 16:31:54 +08:00

refactor: 调整游戏配置和资源

更新多个游戏组件的配置参数和资源引用:
1. 修改武器树的攻击速率和调试标记
2. 调整伤害标签的生成偏移量
3. 更新波次数据和初始波次设置
4. 替换Kernyr角色的贴图并调整碰撞体大小
5. 修改阳毅导弹的显示名称
This commit is contained in:
2026-03-28 10:40:59 +08:00
parent 0a3dbd64ef
commit cedb79faf3
5 changed files with 12 additions and 9 deletions
+2 -2
View File
@@ -22,7 +22,6 @@ func duplicate() -> Wave:
wave.per = per
return wave
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1)
static var WAVE_NORMAL = [
Wave.create("Hen", 1, 3, false, 0, INF, 1),
Wave.create("Cat", 1, 5, false, 0, INF, 1),
@@ -50,7 +49,8 @@ static var WAVE_JUSTJOKE = [
Wave.create("Kernyr", 0, 0, true, 0, INF, 1),
]
static var WAVE_EMPTY = []
static var data = WAVE_JUSTJOKE if WorldManager.isRelease() else WAVE_JUSTJOKE
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(10)
static var data = WAVE_NORMAL if WorldManager.isRelease() else WAVE_JUSTJOKE
static func create(
entity_: String,