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feat(android): 添加Android导出配置并启用ETC2/ASTC纹理压缩
- 在project.godot中启用ETC2/ASTC纹理压缩 - 为角色纹理添加ETC2格式支持 - 新增完整的Android平台导出配置预设
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@@ -4,15 +4,16 @@ importer="texture"
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type="CompressedTexture2D"
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uid="uid://b1aq0k7tf1p1"
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path.s3tc="res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.s3tc.ctex"
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path.etc2="res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.etc2.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"imported_formats": ["s3tc_bptc", "etc2_astc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://resources/characters/kernyr/kernyr.jpg"
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dest_files=["res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.s3tc.ctex"]
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dest_files=["res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.s3tc.ctex", "res://.godot/imported/kernyr.jpg-d82cf548a25a07dbd282dd92971a45c3.etc2.ctex"]
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[params]
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