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fix(游戏平衡): 调整武器和掉落物品的数值平衡
- 修改链式机枪的攻击力从10降至3,能量消耗从0.3提升至1.0 - 增加物品掉落数量上限系数从2改为3 - 将公鸡角色的武器从VectorStar替换为ChainGun
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@@ -10,7 +10,7 @@ avatarTexture = ExtResource("2_ghn43")
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displayName = "链式机枪"
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costBeachball = 400
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store = {
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"atk": 10,
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"atk": 3,
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"count": 1,
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"split": 30
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}
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@@ -20,23 +20,20 @@ storeType = {
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"split": 1
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}
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descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
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needEnergy = 0.3
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needEnergy = 1.0
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cooldown = 50.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ghn43")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "0.5"
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text = "1.0"
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 400
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "链式机枪"
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[node name="description" parent="container" index="2"]
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text = "[center]以[color=cyan]30[/color]单位的间隔发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]10[/color]点伤害。[/center]"
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text = "[center]以[color=cyan]30[/color]单位的间隔发射[color=cyan]1[/color]个[b]微型水晶[/b],可造成[color=cyan]3[/color]点伤害。[/center]"
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