mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(游戏平衡): 调整武器和掉落物品的数值平衡
- 修改链式机枪的攻击力从10降至3,能量消耗从0.3提升至1.0 - 增加物品掉落数量上限系数从2改为3 - 将公鸡角色的武器从VectorStar替换为ChainGun
This commit is contained in:
@@ -338,7 +338,7 @@ func tryDie(by: BulletBase = null):
|
||||
var item = drops[drop]
|
||||
var count = ceil(randf_range(dropCounts[drop].x, dropCounts[drop].y))
|
||||
for i in range(count):
|
||||
ItemDropped.generate(item, randi_range(1, 2 * round(sqrt(GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randomVector2In(GameRule.itemDroppedSpawnOffset))
|
||||
ItemDropped.generate(item, randi_range(1, 3 * round(sqrt(GameRule.difficulty - GameRule.difficultyRange.x + 1))), position + MathTool.randomVector2In(GameRule.itemDroppedSpawnOffset))
|
||||
if MathTool.rate(
|
||||
GameRule.appleDropRate +
|
||||
by.launcher.fields.get(FieldStore.Entity.DROP_APPLE_RATE) +
|
||||
|
||||
Reference in New Issue
Block a user