1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(子弹): 增强鸡毛箭和鸡毛弓效果

- 为 ChickSprint 子弹添加 atk 属性并调整伤害计算
- 猫角色攻击时设置 ChickSprint 子弹的 atk 为 0.2
- 调整 Bow 子弹的生成延迟和角度计算精度
- 将 Bow 的箭矢数量从 1 增加到 2
- 增强 Arrow 子弹的速度、射程和视觉效果
This commit is contained in:
2025-11-17 22:38:06 +08:00
parent ddd89f1334
commit d3cc2f94c1
5 changed files with 39 additions and 11 deletions
+2 -2
View File
@@ -5,14 +5,14 @@ var count: int = 0
var atk: float = 0
func spawn():
await TickTool.millseconds(250)
await TickTool.millseconds(1000)
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
for c in count:
for i in BulletBase.generate(
ComponentManager.getBullet("Arrow"),
launcher,
position,
startAngle + deg_to_rad(c * 10)
startAngle + deg_to_rad(c * 10.0)
):
var bullet: Arrow = i
bullet.atk = atk
+3 -1
View File
@@ -1,11 +1,13 @@
extends BulletBase
class_name ChickSprint
var atk: float = 1
func register():
speed = 0
penerate = 1
func ai():
damage = launcher.velocity.length() / 500
damage = launcher.velocity.length() / 500 * atk
PresetBulletAI.lockLauncher(self, launcher, true)
if !launcher.sprinting:
tryDestroy()