From d45947ba233f72b56a811b4ed27ed47f27d528ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 28 Sep 2025 06:45:40 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E8=B0=83=E6=95=B4KukeMC=E5=92=8CChick?= =?UTF-8?q?=E8=A7=92=E8=89=B2=E7=9A=84=E6=9C=80=E5=A4=A7=E7=94=9F=E5=91=BD?= =?UTF-8?q?=E5=80=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将KukeMC的最大生命值从3500降低至3000,Chick的最大生命值从2000降低至1500,以平衡游戏难度 --- scripts/Contents/Characters/Bear.gd | 2 +- scripts/Contents/Characters/Chick.gd | 2 +- scripts/Contents/Characters/KukeMC.gd | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index 7e2e0db..c958e7f 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -5,7 +5,7 @@ class_name Bear @onready var mask: Sprite2D = $"%mask" func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 1500 + fields[FieldStore.Entity.MAX_HEALTH] = 1000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 fields[FieldStore.Entity.OFFSET_SHOOT] = 0 attackCooldownMap[0] = 3000 diff --git a/scripts/Contents/Characters/Chick.gd b/scripts/Contents/Characters/Chick.gd index 1ccd67f..752850e 100644 --- a/scripts/Contents/Characters/Chick.gd +++ b/scripts/Contents/Characters/Chick.gd @@ -4,7 +4,7 @@ class_name Chick @onready var firepot = $"%firepot" func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 2000 + fields[FieldStore.Entity.MAX_HEALTH] = 1500 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4 attackCooldownMap[0] = 400 attackCooldownMap[1] = 12000 diff --git a/scripts/Contents/Characters/KukeMC.gd b/scripts/Contents/Characters/KukeMC.gd index ea62b8c..58e4f1a 100644 --- a/scripts/Contents/Characters/KukeMC.gd +++ b/scripts/Contents/Characters/KukeMC.gd @@ -4,7 +4,7 @@ class_name KukeMC var canSummon: bool = true func register(): - fields[FieldStore.Entity.MAX_HEALTH] = 3500 + fields[FieldStore.Entity.MAX_HEALTH] = 3000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 attackCooldownMap[0] = 2000 attackCooldownMap[1] = 5000