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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器系统): 用emitType枚举替换chargable和oneShoot布尔值

重构武器发射逻辑,使用枚举类型EmitType来管理不同的武器发射方式
更新相关武器配置文件和角色控制逻辑
This commit is contained in:
2026-04-13 23:07:48 +08:00
parent a4f923a14f
commit d6680bf506
6 changed files with 38 additions and 17 deletions
+1 -1
View File
@@ -11,7 +11,7 @@ avatarTexture = ExtResource("3_mdipf")
displayName = "光标刃轮"
typeTopic = 1
costBeachball = 350
oneShoot = true
emitType = 1
store = {
"atk": 10,
"speed": 0.004
+7 -1
View File
@@ -9,7 +9,7 @@ script = ExtResource("2_p67v7")
avatarTexture = ExtResource("2_mmtf8")
displayName = "钢管"
costBeachball = 350
chargable = true
emitType = 2
store = {
"atk": 5
}
@@ -30,5 +30,11 @@ count = 350
[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
displayName = "钢管"
[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
text = "MEME"
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
text = "[center]按住蓄力扔出钢管,蓄力越久伤害越高,至少造成[color=cyan]5[/color]点伤害,发射钢管后继续按住鼠标可进行连续发射。[/center]"
[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
visible = false
+3 -3
View File
@@ -11,7 +11,7 @@ displayName = "扶桑元神"
quality = 4
typeTopic = 3
costBeachball = 900
oneShoot = true
emitType = 1
store = {
"atk": 20,
"count": 1.0,
@@ -57,9 +57,9 @@ text = "Nine Sols × Terraria"
text = "[center]进行[b]格挡[/b],化解飞来的子弹。
每成功格挡一次,获得一点[b]气力[/b]。
每拥有一点气力,增加[color=yellow]1[/color]点冲刺初速度,闪避穿过敌人时对其贴上一层[b]符咒[/b],符咒会自动引爆,召唤[b]乾坤剑[/b]穿透敌人。
近战攻击造成乾坤剑的[color=cyan]100.0%[/color]点伤害。
近战攻击造成乾坤剑的[color=cyan]25.0%[/color]点伤害。
每次格挡有[color=cyan]100.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]100.0%[/color]伤害。
每次格挡有[color=cyan]25.0%[/color]的概率弹反,子弹弹反后造成乾坤剑的[color=cyan]25.0%[/color]伤害。
每次格挡最多化解[color=cyan]1[/color]个子弹,
体内最多储存[color=cyan]3[/color]点气力。
每化解[color=yellow]1[/color]点伤害,