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refactor(武器系统): 用emitType枚举替换chargable和oneShoot布尔值
重构武器发射逻辑,使用枚举类型EmitType来管理不同的武器发射方式 更新相关武器配置文件和角色控制逻辑
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@@ -11,7 +11,7 @@ avatarTexture = ExtResource("3_mdipf")
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displayName = "光标刃轮"
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typeTopic = 1
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costBeachball = 350
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oneShoot = true
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emitType = 1
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store = {
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"atk": 10,
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"speed": 0.004
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