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refactor(武器系统): 用emitType枚举替换chargable和oneShoot布尔值
重构武器发射逻辑,使用枚举类型EmitType来管理不同的武器发射方式 更新相关武器配置文件和角色控制逻辑
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@@ -9,7 +9,7 @@ script = ExtResource("2_p67v7")
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avatarTexture = ExtResource("2_mmtf8")
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displayName = "钢管"
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costBeachball = 350
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chargable = true
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emitType = 2
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store = {
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"atk": 5
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}
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@@ -30,5 +30,11 @@ count = 350
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[node name="name" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="0" unique_id=1576068972]
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displayName = "钢管"
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[node name="source" parent="container/info/displays" parent_id_path=PackedInt32Array(784441328) index="1" unique_id=365191794]
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text = "MEME"
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[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
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text = "[center]按住蓄力扔出钢管,蓄力越久伤害越高,至少造成[color=cyan]5[/color]点伤害,发射钢管后继续按住鼠标可进行连续发射。[/center]"
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[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
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visible = false
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