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feat: 更新UI和角色逻辑,优化能量条显示和状态管理
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@@ -35,3 +35,4 @@ func sprint():
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func heal(count: float):
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health += count
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DamageLabel.create(-count, false, damageAnchor.global_position + MathTool.randv2_range(GameRule.damageLabelSpawnOffset))
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return count
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