mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
feat: 更新UI和角色逻辑,优化能量条显示和状态管理
This commit is contained in:
@@ -5,7 +5,8 @@ class_name UIState
|
||||
@onready var basketball = $"%basketball"
|
||||
@onready var apple = $"%apple"
|
||||
@onready var items = $"%items"
|
||||
@onready var energy = $"%energy"
|
||||
@onready var energyLabel: Label = $"%energy"
|
||||
@onready var energyMaxLabel: Label = $"%energyMax"
|
||||
@onready var energyPercent: ColorBar = $"%percent"
|
||||
|
||||
static var player: EntityBase = null
|
||||
@@ -20,7 +21,8 @@ func _process(_delta):
|
||||
bossbar.visible = !!bossbar.entity
|
||||
func _physics_process(_delta):
|
||||
if is_instance_valid(player):
|
||||
energy.text = "%.1f"%player.energy
|
||||
energyLabel.text = "%.1f" % player.energy
|
||||
energyMaxLabel.text = "%.1f" % player.fields.get(FieldStore.Entity.MAX_ENERGY)
|
||||
energyPercent.maxValue = player.fields.get(FieldStore.Entity.MAX_ENERGY)
|
||||
energyPercent.setCurrent(player.energy)
|
||||
for i in items.get_children():
|
||||
|
||||
Reference in New Issue
Block a user