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feat(掉落系统): 根据敌人等级调整boss掉落物品数量
将boss掉落的晶体数量上限从固定20改为15+等级,钻石数量上限从固定3改为等于等级
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@@ -416,7 +416,7 @@ func tryDie(by: BulletBase = null):
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fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
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fields[FieldStore.Entity.MAX_HEALTH] * randf_range(1 - GameRule.beachballOffset, 1 + GameRule.beachballOffset),
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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)
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)
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for i in randi_range(0, 20 if isBoss else 5):
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for i in randi_range(0, (15 + level) if isBoss else 5):
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ItemDropped.generate(
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ItemDropped.generate(
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ItemStore.ItemType.CRYSTAL,
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ItemStore.ItemType.CRYSTAL,
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5 if isBoss else 1,
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5 if isBoss else 1,
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@@ -425,7 +425,7 @@ func tryDie(by: BulletBase = null):
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if isBoss:
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if isBoss:
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ItemDropped.generate(
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ItemDropped.generate(
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ItemStore.ItemType.DIAMOND,
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ItemStore.ItemType.DIAMOND,
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randi_range(1, 3),
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randi_range(1, level),
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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position + MathTool.sampleInCircle(GameRule.itemDroppedSpawnOffset)
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)
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)
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if isBoss:
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if isBoss:
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