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fix(多人游戏): 修复玩家实体与UI状态同步问题
修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player 移除单机游戏中重复设置UIState.player的代码 为WorldManager添加对象解析功能以支持多人游戏中的对象传输
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@@ -63,7 +63,6 @@ func startMultiplayerGame():
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func startSingleplayerGame():
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MultiplayerState.isMultiplayer = false
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EntityBase.generatePlayer(playerNameInput.text)
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UIState.player = EntityBase.findPlayer(playerNameInput.text)
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WorldManager.rootNode.spawnWave()
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UIState.closeCurrentPanel()
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