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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(多人游戏): 修复玩家实体与UI状态同步问题

修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player
移除单机游戏中重复设置UIState.player的代码
为WorldManager添加对象解析功能以支持多人游戏中的对象传输
This commit is contained in:
2025-11-15 07:33:06 +08:00
parent 427ca484d1
commit d8fafcf52a
4 changed files with 24 additions and 11 deletions
-1
View File
@@ -63,7 +63,6 @@ func startMultiplayerGame():
func startSingleplayerGame():
MultiplayerState.isMultiplayer = false
EntityBase.generatePlayer(playerNameInput.text)
UIState.player = EntityBase.findPlayer(playerNameInput.text)
WorldManager.rootNode.spawnWave()
UIState.closeCurrentPanel()