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fix(多人游戏): 修复玩家实体与UI状态同步问题
修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player 移除单机游戏中重复设置UIState.player的代码 为WorldManager添加对象解析功能以支持多人游戏中的对象传输
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@@ -117,6 +117,8 @@ func _ready():
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statebar = selfStatebar
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statebar.entity = self
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if isPlayer():
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if displayName == MultiplayerState.playerName:
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UIState.player = self
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for i in weaponStore.get_children():
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i.hide()
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weapons.append(i)
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