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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix(多人游戏): 修复玩家实体与UI状态同步问题

修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player
移除单机游戏中重复设置UIState.player的代码
为WorldManager添加对象解析功能以支持多人游戏中的对象传输
This commit is contained in:
2025-11-15 07:33:06 +08:00
parent 427ca484d1
commit d8fafcf52a
4 changed files with 24 additions and 11 deletions
+17 -9
View File
@@ -1,13 +1,21 @@
class_name ArrayTool
static func removeAll(array: Array, value) -> Array:
var result = []
for item in array:
if item != value:
result.append(item)
return result
var result = []
for item in array:
if item != value:
result.append(item)
return result
static func swap(array: Array, a: int, b: int):
var temp = array[a]
array[a] = array[b]
array[b] = temp
return array
var temp = array[a]
array[a] = array[b]
array[b] = temp
return array
static func parseEncodedObject(arr: Array) -> Array:
var result = []
for item in arr:
if item is EncodedObjectAsID:
result.append(instance_from_id(item.get_instance_id()))
else:
result.append(item)
return result