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fix(多人游戏): 修复玩家实体与UI状态同步问题
修复多人游戏中玩家实体与UI状态不同步的问题,现在当玩家名称匹配时会自动设置UIState.player 移除单机游戏中重复设置UIState.player的代码 为WorldManager添加对象解析功能以支持多人游戏中的对象传输
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@@ -12,6 +12,7 @@ func _ready():
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rootNode = self
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spawner = $%spawner
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ComponentManager.init()
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spawner.spawn_function = justReturn
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func _physics_process(delta):
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runningTime += delta * 1000
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if EntityBase.mobCount() == 0 and runningTime > 1000:
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@@ -29,9 +30,12 @@ func spawnWave():
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func spawn(node: Node):
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if MultiplayerState.isMultiplayer:
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if multiplayer.is_server():
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spawner.spawn(node)
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spawner.spawn([node])
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else:
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add_child(node)
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func justReturn(data):
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print(ArrayTool.parseEncodedObject(data))
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return ArrayTool.parseEncodedObject(data)[0]
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static func getTime():
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return runningTime
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