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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(战斗系统): 实现弹反效果并调整相关参数
- 新增Parry效果控制器及关联资源 - 为EffectController添加beforeShot钩子方法 - 调整Parrier子弹的碰撞形状和动画时长 - 实现弹反成功时的击退效果和视觉反馈 - 修改默认波次配置用于测试
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@@ -19,7 +19,7 @@ tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_li4th"]
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resource_name = "spawn"
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length = 0.5
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length = 0.3
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step = 0.01
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tracks/0/type = "bezier"
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tracks/0/imported = false
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@@ -29,8 +29,8 @@ tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0),
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"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.5, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.5)
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"points": PackedFloat32Array(1, -0.25, 0, 0.1, 0, 0, -0.3, 0, 0, 0),
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"times": PackedFloat32Array(0, 0.3)
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_k4ctn"]
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@@ -41,7 +41,7 @@ _data = {
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_li4th"]
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radius = 60.0
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height = 200.0
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height = 300.0
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[node name="Parrier" instance=ExtResource("1_57y3f")]
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script = ExtResource("2_li4th")
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@@ -60,6 +60,6 @@ libraries = {
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}
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[node name="hitbox" parent="." index="1"]
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position = Vector2(100, 0)
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position = Vector2(150, 0)
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rotation = 1.5707964
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shape = SubResource("CapsuleShape2D_li4th")
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@@ -17,7 +17,7 @@ libraries = {
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}
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[node name="texture" parent="stage" index="1"]
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position = Vector2(150, 50)
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position = Vector2(200, 50)
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scale = Vector2(-0.4, 0.4)
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sprite_frames = ExtResource("2_7outc")
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frame = 8
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=25 format=3 uid="uid://bwbhxnuhmkwww"]
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[gd_scene load_steps=26 format=3 uid="uid://bwbhxnuhmkwww"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vc7s4"]
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[ext_resource type="Script" uid="uid://mirrohsweqtb" path="res://scripts/Contents/Effects/Parry.gd" id="2_471em"]
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[ext_resource type="Texture2D" uid="uid://bdvyebq7sepqf" path="res://resources/effects/parry/ParrySparkAccurate0.png" id="2_kic6n"]
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[ext_resource type="AudioStream" uid="uid://caxopva6lrlm3" path="res://resources/sounds/effect/swordhit.ogg" id="2_l0pl0"]
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[ext_resource type="Texture2D" uid="uid://7jhhyoinptns" path="res://resources/items/soul.svg" id="3_buxs5"]
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@@ -98,6 +99,7 @@ animations = [{
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}]
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[node name="Parry" instance=ExtResource("1_vc7s4")]
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script = ExtResource("2_471em")
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spawnSound = "spawn"
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spawnTexture = "spawn"
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lockTexture = true
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