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feat(战斗系统): 实现弹反效果并调整相关参数
- 新增Parry效果控制器及关联资源 - 为EffectController添加beforeShot钩子方法 - 调整Parrier子弹的碰撞形状和动画时长 - 实现弹反成功时的击退效果和视觉反馈 - 修改默认波次配置用于测试
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@@ -17,7 +17,7 @@ libraries = {
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}
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[node name="texture" parent="stage" index="1"]
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position = Vector2(150, 50)
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position = Vector2(200, 50)
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scale = Vector2(-0.4, 0.4)
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sprite_frames = ExtResource("2_7outc")
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frame = 8
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=25 format=3 uid="uid://bwbhxnuhmkwww"]
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[gd_scene load_steps=26 format=3 uid="uid://bwbhxnuhmkwww"]
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[ext_resource type="PackedScene" uid="uid://bcvuuy2m0pke0" path="res://components/Abstracts/EffectBase.tscn" id="1_vc7s4"]
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[ext_resource type="Script" uid="uid://mirrohsweqtb" path="res://scripts/Contents/Effects/Parry.gd" id="2_471em"]
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[ext_resource type="Texture2D" uid="uid://bdvyebq7sepqf" path="res://resources/effects/parry/ParrySparkAccurate0.png" id="2_kic6n"]
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[ext_resource type="AudioStream" uid="uid://caxopva6lrlm3" path="res://resources/sounds/effect/swordhit.ogg" id="2_l0pl0"]
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[ext_resource type="Texture2D" uid="uid://7jhhyoinptns" path="res://resources/items/soul.svg" id="3_buxs5"]
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@@ -98,6 +99,7 @@ animations = [{
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}]
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[node name="Parry" instance=ExtResource("1_vc7s4")]
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script = ExtResource("2_471em")
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spawnSound = "spawn"
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spawnTexture = "spawn"
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lockTexture = true
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