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feat(战斗系统): 实现弹反效果并调整相关参数
- 新增Parry效果控制器及关联资源 - 为EffectController添加beforeShot钩子方法 - 调整Parrier子弹的碰撞形状和动画时长 - 实现弹反成功时的击退效果和视觉反馈 - 修改默认波次配置用于测试
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@@ -17,7 +17,7 @@ libraries = {
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}
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[node name="texture" parent="stage" index="1"]
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position = Vector2(150, 50)
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position = Vector2(200, 50)
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scale = Vector2(-0.4, 0.4)
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sprite_frames = ExtResource("2_7outc")
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frame = 8
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