From da4320a706c55c0478bd045620b21367df33e559 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=99=A8=E8=90=BD=E5=9F=BA=E5=9B=B4=E8=99=BE?= <3161880837@qq.com> Date: Sun, 14 Sep 2025 13:41:06 +0800 Subject: [PATCH] =?UTF-8?q?feat(Bear):=20=E6=B7=BB=E5=8A=A0=E9=98=B6?= =?UTF-8?q?=E6=AE=B5=E8=BF=9B=E5=85=A5=E6=97=B6=E7=9A=84=E5=B1=9E=E6=80=A7?= =?UTF-8?q?=E5=A2=9E=E5=BC=BA?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 在进入阶段时增加移动速度、伤害倍率和攻击速度的增强,并添加射击偏移字段 --- scripts/Contents/Characters/Bear.gd | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/scripts/Contents/Characters/Bear.gd b/scripts/Contents/Characters/Bear.gd index 318f801..409618d 100644 --- a/scripts/Contents/Characters/Bear.gd +++ b/scripts/Contents/Characters/Bear.gd @@ -1,5 +1,5 @@ extends EntityBase -class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇 +class_name Bear @onready var sprintParticle: GPUParticles2D = $"%sprintParticle" @onready var mask: Sprite2D = $"%mask" @@ -7,6 +7,7 @@ class_name Bear # 攻击方式模仿泰拉瑞亚光之女皇 func register(): fields[FieldStore.Entity.MAX_HEALTH] = 2000 fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5 + fields[FieldStore.Entity.OFFSET_SHOOT] = 0 attackCooldownMap[0] = 3000 attackCooldownMap[1] = 10000 attackCooldownMap[2] = 8000 @@ -28,6 +29,9 @@ func ai(): tryAttack(i) func enterStage(stage): mask.visible = !!stage + fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.75 + fields[FieldStore.Entity.DAMAGE_MULTIPILER] = 1.5 + fields[FieldStore.Entity.ATTACK_SPEED] = 2 await TickTool.millseconds(2000) func attack(type): var weaponPos = findWeaponAnchor("normal")