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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat: 新增角色系统及基础功能实现

新增HCN、Lynx和MuyangDog三个可玩角色及其相关资源
实现角色选择界面和角色属性系统
重构玩家生成逻辑以支持角色选择
优化角色卡片UI显示效果
This commit is contained in:
2026-05-04 21:34:57 +08:00
parent 4d1f68cac1
commit dc4b080a09
23 changed files with 362 additions and 48 deletions
+4
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@@ -0,0 +1,4 @@
extends PlayerBase
func summoned(entity: SummonBase):
entity.died.connect(func(): tryHeal(3))
+1
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@@ -0,0 +1 @@
uid://bevc4f6apql4t
+5
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@@ -0,0 +1,5 @@
extends PlayerBase
func register():
super.register()
sprintMultiplier += 3
+1
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@@ -0,0 +1 @@
uid://b8g0hkqvyeptg
+11
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@@ -0,0 +1,11 @@
extends PlayerBase
var parryCounter: CooldownTimer = CooldownTimer.new(5000)
func ai():
super.ai()
if parryCounter.start():
var track = getTrackingAnchor()
var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 400)
if is_instance_valid(bullet):
BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
@@ -0,0 +1 @@
uid://bbmb572iba42l
+80
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@@ -0,0 +1,80 @@
extends EntityBase
class_name PlayerBase
var chargeStartTime = {}
@onready var chargeParticle: GPUParticles2D = $%chargeParticle
func register():
attackCooldownMap[0] = 200
attackCooldownMap[1] = 6000
hit.connect(
func(_damage: float, bullet: BulletBase, _crit: bool):
if bullet is DogCircle:
EffectController.create(ComponentManager.getEffect("FeatherFall"), texture.global_position).shot()
elif bullet is FoxZhua:
EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
)
chargeParticle.emitting = false
func ai():
currentFocusedPosition = get_global_mouse_position()
texture.play("walk")
var direction = Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
)
move(direction)
if direction.length() == 0:
texture.play("idle")
tryLaunch("attack", 0)
tryLaunch("attack2", 1)
tryLaunch("smallSkill", 2)
tryLaunch("superSkill", 3)
for i in range(3):
tryLaunch("cardSkill%d" % i, 4 + i)
if Input.is_action_just_pressed("sprint"):
trySprint()
if Input.is_action_just_pressed("heal"):
if health < fields.get(FieldStore.Entity.MAX_HEALTH):
if useItem({
ItemStore.ItemType.APPLE: 1
}):
tryHeal(20)
func sprint():
move(Vector2(
Input.get_axis("m_left", "m_right"),
Input.get_axis("m_up", "m_down")
) * sprintMultiplier, true)
func tryLaunch(action: String, weaponIndex: int):
if Input.is_action_just_pressed(action):
if len(weapons) > weaponIndex:
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if weapon.canAttackBy(self ):
chargeStartTime[weaponIndex] = Time.get_ticks_msec()
chargeParticle.emitting = true
chargeParticle.speed_scale = 1
elif weapon.emitType == Weapon.EmitType.CLICK_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
tryAttack(weaponIndex)
if Input.is_action_pressed(action):
if len(weapons) > weaponIndex:
var weapon = weapons[weaponIndex]
if chargeStartTime.has(weaponIndex):
chargeParticle.speed_scale += 0.01 * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
elif weapon.emitType == Weapon.EmitType.HOLD_SHOOT || weapon.emitType == Weapon.EmitType.HOLD_LOOP:
tryAttack(weaponIndex)
if Input.is_action_just_released(action):
if len(weapons) > weaponIndex:
var weapon = weapons[weaponIndex]
if weapon.emitType == Weapon.EmitType.CHARGE:
if chargeStartTime.has(weaponIndex):
var startTime = chargeStartTime[weaponIndex]
var endTime = Time.get_ticks_msec()
var chargedTime = endTime - startTime
chargeStartTime.erase(weaponIndex)
weapon.chargedTime = chargedTime * self.fields.get(FieldStore.Entity.CHARGE_SPEED)
tryAttack(weaponIndex)
chargeParticle.emitting = false
elif weapon.emitType == Weapon.EmitType.HOLD_LOOP:
weapon.exitLoop(self )
@@ -0,0 +1 @@
uid://r5gm7rcya35p
+6 -2
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@@ -76,14 +76,18 @@ func startMultiplayerGame():
MultiplayerState.connection = multiplayer.multiplayer_peer
WorldManager.rootNode.multiplayer.multiplayer_peer = multiplayer.multiplayer_peer
for i in getPlayerNames():
EntityBase.generatePlayer(i)
EntityBase.generatePlayer(i, selectedCharacter)
UIState.closeCurrentPanel()
func startSingleplayerGame():
startSingleplayerBtn.disabled = true
MultiplayerState.isMultiplayer = false
MultiplayerState.playerName = playerNameInput.text
Wave.usingWaveData = GAMEMODE_MAP_WAVE[gamemodeOption.selected]
UIState.player = EntityBase.generatePlayer(playerNameInput.text)
var extras = ArrayTool.mergeDictionary(ArrayTool.dictionaryFromEntries(
getCurrentSelectedCharacter().fields,
getCurrentSelectedCharacter().fieldValues
), OutGameStorage.upgradableFieldsValue)
UIState.player = EntityBase.generatePlayer(playerNameInput.text, selectedCharacter, extras)
WorldManager.rootNode.spawnWave(Vector2.ZERO)
UIState.setPanel("CompilingTip")
+5 -5
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@@ -7,16 +7,16 @@ var speedScale: float = 1
func _init(cd: float = 100):
cooldown = cd
func centralTime():
func centralTime() -> float:
return cooldown / speedScale
func isCooldowned():
func isCooldowned() -> bool:
return timeSinceLastStart() >= centralTime()
func start():
func start() -> bool:
var state = isCooldowned()
if state:
lastStart = WorldManager.getTime()
return state
func timeSinceLastStart():
func timeSinceLastStart() -> float:
return WorldManager.getTime() - lastStart
func percent():
func percent() -> float:
return timeSinceLastStart() / centralTime()
+13 -7
View File
@@ -138,7 +138,7 @@ func _ready():
UIState.player = self
if WorldManager.isRelease():
for i in weaponStore.get_children():
i.free()
i.queue_free()
weaponStore.add_child(ComponentManager.getWeapon("PurpleCrystal").instantiate())
for i in weaponStore.get_children():
i.hide()
@@ -505,6 +505,7 @@ func summon(who: PackedScene, syncFields: bool = true, lockValue: bool = true) -
var instance: SummonBase = who.instantiate()
instance.position = get_global_mouse_position()
instance.myMaster = self
summoned(instance)
if isPlayer(): instance.add_to_group("players")
if syncFields:
if lockValue:
@@ -550,20 +551,22 @@ func enterStage(_stage: int):
pass
func kill():
pass
func summoned(_entity: SummonBase):
pass
static func findPlayer(playerName: String) -> EntityBase:
for i in getPlayers():
if i.displayName == playerName:
return i
return null
static func generatePlayer(playerName: String) -> EntityBase:
var player = generate(ComponentManager.getCharacter("Rooster"), Vector2.ZERO, false)
player.displayName = playerName
static func generatePlayer(playerName: String, character: String, extraFields: Dictionary = {}) -> EntityBase:
var player = generate(ComponentManager.getCharacter(character), Vector2.ZERO, false, false, true, playerName)
player.name = "Player_%s" % playerName
print(extraFields)
var feed = ComponentManager.getAbstract("FeedCardBase").instantiate() as Feed
for field in OutGameStorage.upgradableFieldsValue:
for field in extraFields:
feed.fields.append(field)
feed.fieldValues.append(OutGameStorage.upgradableFieldsValue[field])
feed.fieldValues.append(extraFields[field])
feed.freeToBuy = true
feed.apply(player)
return player
@@ -572,12 +575,15 @@ static func generate(
spawnPosition: Vector2,
isMob: bool = true,
spawnAsBoss: bool = false,
addToWorld: bool = true
addToWorld: bool = true,
disName: String = ""
):
var instance: EntityBase = entity.instantiate()
instance.position = spawnPosition
instance.isBoss = spawnAsBoss
instance.level = clamp((round(Wave.current * (1 + GameRule.entityLevelOffsetByWave * randf_range(-1, 1)))), 1, INF)
if disName:
instance.displayName = disName
if isMob:
instance.add_to_group("mobs")
else:
+3
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@@ -5,6 +5,7 @@ class_name CharacterCard
signal select()
@export var displayName: String = "Unknown Character"
@export var slogan: String = "Slogan"
@export var avatar: Texture2D = null
@export_multiline var description: String = ""
@export var fields: Array[FieldStore.Entity] = []
@@ -14,6 +15,7 @@ signal select()
@onready var avatarTexture: TextureRect = $%avatarTexture
@onready var nameLebel: Label = $%nameLabel
@onready var sloganLabel: Label = $%sloganLabel
@onready var descriptionLabel: Label = $%descriptionLabel
@onready var fieldsBox: Control = $%fields
@onready var animator: AnimationPlayer = $%animator
@@ -40,6 +42,7 @@ func _process(_delta):
func rebuildInfo():
avatarTexture.texture = avatar
nameLebel.text = displayName
sloganLabel.text = "%s" % slogan
descriptionLabel.text = description
for child in fieldsBox.get_children():
fieldsBox.remove_child(child)
+14
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@@ -31,3 +31,17 @@ static func fill(origin: Dictionary, filler: Callable) -> Dictionary:
return accum,
{}
)
static func dictionaryFromEntries(keys: Array, values: Array) -> Dictionary:
var result = {}
for index in len(keys):
var key = keys[index]
var value = values[index]
result[key] = value
return result
static func mergeDictionary(a: Dictionary, b: Dictionary) -> Dictionary:
var result := {}
for key in a:
result[key] = a[key]
for key in b:
result[key] = result.get(key, 0.0) + b[key]
return result