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feat(武器系统): 为链式枪和紫水晶子弹添加能量循环机制
- 在紫水晶子弹类中添加能量循环相关变量和方法 - 修改链式枪子弹生成逻辑以传递能量循环属性 - 为链式枪武器添加5个新的升华选项,包括能量回收功能 - 更新攻击方法以处理新增的穿透和能量循环属性
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@@ -1,21 +1,27 @@
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extends BulletBase
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class_name ChainGunBullet
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var count: int = 0
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var splits: float = 0
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var cycleRate: float = 0
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var cycleCount: float = 0
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@onready var anchor: Node2D = $"%anchor"
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func spawn():
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for j in count:
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for i in BulletBase.generate(
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for i in count:
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("PurpleCrystalSmall"),
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launcher,
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anchor.global_position,
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rotation + deg_to_rad(splits * randf_range(-1, 1))
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):
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if i is BulletBase:
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var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
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i.baseDamage = baseDamage
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i.position += dir * (count - j * 2) * 10 / 2
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if bullet is PurpleCrystalBullet:
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var dir = Vector2.from_angle(bullet.rotation).rotated(deg_to_rad(-90))
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bullet.baseDamage = baseDamage
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bullet.position += dir * (count - i * 2) * 10 / 2
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bullet.penerate += penerate
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bullet.cycleRate = cycleRate
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bullet.cycleCount = cycleCount
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func ai():
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PresetBulletAI.lockLauncher(self, launcher, true)
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PresetBulletAI.lockLauncher(self , launcher, true)
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