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refactor(ChainGun): 调整武器属性和子弹生成逻辑
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距 调整BossBar的样式和位置,删除未使用的shader文件
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@@ -47,7 +47,7 @@ displayName = "公鸡"
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process_mode = 4
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[node name="ChainGun" parent="weaponStore" index="0" instance=ExtResource("3_inwol")]
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offset_bottom = 330.0
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offset_bottom = 352.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_ms5sq")]
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debugRebuild = false
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