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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 14:47:13 +08:00

refactor(ChainGun): 调整武器属性和子弹生成逻辑

修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距
调整BossBar的样式和位置,删除未使用的shader文件
This commit is contained in:
2025-09-23 22:29:22 +08:00
parent 9fa9564093
commit de7dd468fe
7 changed files with 60 additions and 39 deletions
+9 -6
View File
@@ -10,16 +10,19 @@ avatarTexture = ExtResource("2_ghn43")
displayName = "链式机枪"
costBeachball = 400
store = {
"atk": 5,
"count": 1
"atk": 7,
"count": 1,
"split": 20
}
storeType = {
"atk": 1,
"count": 1
"count": 1,
"split": 1
}
descriptionTemplate = "发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
descriptionTemplate = "以$split单位的间隔发射$count个[b]微型水晶[/b],可造成$atk点伤害。"
needEnergy = 1.0
cooldown = 66.0
cooldown = 50.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_ghn43")
@@ -34,4 +37,4 @@ text = "400"
displayName = "链式机枪"
[node name="description" parent="container" index="2"]
text = "[center]发射[color=cyan]2[/color]→[color=yellow]2[/color]个[b]微型水晶[/b],可造成[color=cyan]5[/color]→[color=yellow]7[/color]点伤害。[/center]"
text = "[center]以[color=cyan]20[/color]→[color=yellow]0[/color]单位的间隔发射[color=cyan]1[/color]→[color=yellow]1[/color]个[b]微型水晶[/b],可造成[color=cyan]7[/color]→[color=yellow]9[/color]点伤害。[/center]"