mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-31 00:11:54 +08:00
refactor(ChainGun): 调整武器属性和子弹生成逻辑
修改ChainGun的数值属性和子弹生成方式,新增split参数控制子弹间距 调整BossBar的样式和位置,删除未使用的shader文件
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
extends BulletBase
|
||||
|
||||
var count: int = 1
|
||||
var splits: float = 10.0
|
||||
|
||||
@onready var anchor: Node2D = $"%anchor"
|
||||
|
||||
@@ -9,6 +10,6 @@ func spawn():
|
||||
for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), launcher, anchor.global_position, rotation):
|
||||
i.damage = damage
|
||||
var dir = Vector2.from_angle(i.rotation).rotated(deg_to_rad(-90))
|
||||
i.global_position += dir * (count - j * 2) * 20 / 2
|
||||
i.global_position += dir * (count - j * 2) * splits / 2
|
||||
func ai():
|
||||
PresetBulletAI.lockLauncher(self, launcher, true)
|
||||
|
||||
Reference in New Issue
Block a user