mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-07 04:07:13 +08:00
fix: 调整子弹偏移值并优化齿轮子弹逻辑
调整EntityBase中子弹偏移值从3改为5 在Cogwheel.gd中添加spawn函数并优化减速逻辑 在Rooster.gd中修复chargeStartTime变量位置并添加测试用额外子弹数
This commit is contained in:
@@ -6,6 +6,8 @@ var rotateSpeed: float = 0
|
||||
var dotTime: float = 0
|
||||
var slow: float = 0.2
|
||||
|
||||
func spawn():
|
||||
slow *= initialRotate / 15.0
|
||||
func ai():
|
||||
PresetBulletAI.forward(self, rotation)
|
||||
texture.rotation_degrees += rotateSpeed
|
||||
@@ -16,6 +18,8 @@ func ai():
|
||||
tryDestroy()
|
||||
else:
|
||||
speed = initialSpeed * (rotateSpeed / initialRotate)
|
||||
if rotateSpeed >= 0 and rotateSpeed / slow <= 0:
|
||||
slow *= 2
|
||||
dotTime = 1000 / (rotateSpeed)
|
||||
rotateSpeed -= slow
|
||||
func applyDot():
|
||||
|
||||
Reference in New Issue
Block a user