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fix: 调整子弹偏移值并优化齿轮子弹逻辑
调整EntityBase中子弹偏移值从3改为5 在Cogwheel.gd中添加spawn函数并优化减速逻辑 在Rooster.gd中修复chargeStartTime变量位置并添加测试用额外子弹数
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@@ -1,6 +1,7 @@
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extends EntityBase
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class_name Rooster
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var chargeStartTime = {}
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@onready var chargeParticle: GPUParticles2D = $%chargeParticle
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func register():
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@@ -14,7 +15,8 @@ func register():
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EffectController.create(ComponentManager.getEffect("BloodFall"), texture.global_position).shot()
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)
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chargeParticle.emitting = false
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var chargeStartTime = {}
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if !WorldManager.isRelease():
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fields[FieldStore.Entity.EXTRA_BULLET_COUNT] = 3
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func ai():
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texture.play("walk")
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