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更新EntityBase和Rooster类,添加动画支持并修复变量命名
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@@ -2,11 +2,11 @@ extends CharacterBody2D
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class_name EntityBase # 这是个抽象类
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@export var maxHealth: float = 100
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@export var movementSpeed: float = 100
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@export var movementSpeed: float = 1
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@onready var animatree = $"%animatree"
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@onready var texture = $"%texture"
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@onready var hurtbox = $"%hurtbox"
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@onready var animatree: AnimationTree = $"%animatree"
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@onready var texture: AnimatedSprite2D = $"%texture"
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@onready var hurtbox: Area2D = $"%hurtbox"
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var health: float = 0
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@@ -24,7 +24,7 @@ func _physics_process(_delta: float) -> void:
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# 通用方法
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func move(direction: Vector2):
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velocity = direction.normalized() * movementSpeed
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velocity = direction.normalized() * movementSpeed * 150 * abs(animatree.get("parameters/blend_position"))
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var currentDirection = sign(direction.x)
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if currentDirection != 0:
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lastDirection = currentDirection
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