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feat(武器): 为HCN角色添加BigLaser武器并调整伤害计算
- 在HCN角色中新增BigLaser武器 - 修改BigLaser的executeAtk为固定值1 - 调整bulletHit和calculateDamage方法,添加entity参数
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@@ -285,7 +285,7 @@ func takeDamage(baseDamage: float, crit: bool = false, perfectMiss: bool = false
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func bulletHit(bullet: BulletBase, crit: bool, damageOverride = "none"):
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# 当受伤时
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hurtAnimator.play("hurt")
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var damage = bullet.calculateDamage(crit) if damageOverride == "none" else damageOverride
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var damage = bullet.calculateDamage(crit, self ) if damageOverride == "none" else damageOverride
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var perfectMiss = false
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if sprinting:
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playSound("miss")
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