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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-10 05:37:12 +08:00

feat(武器): 为HCN角色添加BigLaser武器并调整伤害计算

- 在HCN角色中新增BigLaser武器
- 修改BigLaser的executeAtk为固定值1
- 调整bulletHit和calculateDamage方法,添加entity参数
This commit is contained in:
2026-05-10 15:00:10 +08:00
parent f7861a26c4
commit dfb5f8c926
4 changed files with 8 additions and 4 deletions
+1 -1
View File
@@ -285,7 +285,7 @@ func takeDamage(baseDamage: float, crit: bool = false, perfectMiss: bool = false
func bulletHit(bullet: BulletBase, crit: bool, damageOverride = "none"):
# 当受伤时
hurtAnimator.play("hurt")
var damage = bullet.calculateDamage(crit) if damageOverride == "none" else damageOverride
var damage = bullet.calculateDamage(crit, self ) if damageOverride == "none" else damageOverride
var perfectMiss = false
if sprinting:
playSound("miss")