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refactor(武器系统): 优化武器攻击逻辑和能量检查
- 将武器攻击前的条件检查提取为独立方法 canAttackBy - 重构能量检查逻辑,增加 isEnergyEnough 方法 - 简化公鸡角色的输入处理,合并重复代码为 tryLaunch 方法 - 调整钢管武器的冷却时间为 3000.0
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@@ -21,7 +21,7 @@ storeType = {
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descriptionTemplate = "按住蓄力扔出钢管,蓄力越久伤害越高。
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基础伤害:$atk,蓄力倍率:$charge"
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needEnergy = 2.0
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cooldown = 1000.0
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cooldown = 3000.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_mmtf8")
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