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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

refactor(武器系统): 优化武器攻击逻辑和能量检查

- 将武器攻击前的条件检查提取为独立方法 canAttackBy
- 重构能量检查逻辑,增加 isEnergyEnough 方法
- 简化公鸡角色的输入处理,合并重复代码为 tryLaunch 方法
- 调整钢管武器的冷却时间为 3000.0
This commit is contained in:
2026-02-05 20:52:04 +08:00
parent d1bf911c79
commit e1ac836497
4 changed files with 34 additions and 42 deletions
+4 -3
View File
@@ -292,11 +292,12 @@ func finalEnergy(base: float):
return base / fields.get(FieldStore.Entity.SAVE_ENERGY)
func fillingProgress(base: float):
return energy / finalEnergy(base)
func isEnergyEnough(base: float):
return energy >= finalEnergy(base)
func useEnergy(value: float):
value = finalEnergy(value)
var state = energy >= value
var state = isEnergyEnough(value)
if state:
energy -= value
energy -= finalEnergy(value)
energyChanged.emit(energy, false)
return state
func tryAttack(type: int, needChargeUp: bool = false):