1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器系统): 优化武器攻击逻辑和能量检查

- 将武器攻击前的条件检查提取为独立方法 canAttackBy
- 重构能量检查逻辑,增加 isEnergyEnough 方法
- 简化公鸡角色的输入处理,合并重复代码为 tryLaunch 方法
- 调整钢管武器的冷却时间为 3000.0
This commit is contained in:
2026-02-05 20:52:04 +08:00
parent d1bf911c79
commit e1ac836497
4 changed files with 34 additions and 42 deletions
+4 -2
View File
@@ -166,9 +166,11 @@ func playSound(sound: String):
cloned.play()
await cloned.finished
cloned.queue_free()
func tryAttack(entity: EntityBase):
func canAttackBy(entity: EntityBase):
cooldownTimer.speedScale = entity.fields.get(FieldStore.Entity.ATTACK_SPEED)
if cooldownTimer.isCooldowned():
return cooldownTimer.isCooldowned() and entity.isEnergyEnough(needEnergy)
func tryAttack(entity: EntityBase):
if canAttackBy(entity):
var result = await attack(entity)
if result:
cooldownTimer.start()