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feat: 添加局外养成系统和游戏结束面板改进
添加新的物品类型紫水晶和钻石 实现局外属性升级系统 改进游戏结束面板的返回和退出功能 添加新的UI组件用于显示属性和物品 更新游戏规则和存储系统以支持局外养成
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@@ -7,6 +7,8 @@ enum ItemType {
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APPLE,
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BEACHBALL,
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SOUL,
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CRYSTAL,
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DIAMOND
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}
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static var nameMap = {
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ItemType.BASEBALL: "棒球",
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@@ -14,6 +16,8 @@ static var nameMap = {
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ItemType.APPLE: "苹果",
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ItemType.BEACHBALL: "沙滩球",
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ItemType.SOUL: "灵魂",
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ItemType.CRYSTAL: "紫水晶",
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ItemType.DIAMOND: "钻石"
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}
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static var idMap = {
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ItemType.BASEBALL: "baseball",
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@@ -21,6 +25,8 @@ static var idMap = {
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ItemType.APPLE: "apple",
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ItemType.BEACHBALL: "beachball",
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ItemType.SOUL: "soul",
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ItemType.CRYSTAL: "crystal",
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ItemType.DIAMOND: "diamond"
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}
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static func getTexture(type: ItemType) -> Texture2D:
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return ComponentManager.getItemTexture(idMap.get(type, "baseball"))
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