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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(游戏内容): 添加能量方块角色和矢量核心武器
添加新的能量方块角色实体及其相关资源文件 新增矢量核心武器卡牌配置 调整彩虹糖的数值平衡 修改波次生成逻辑,允许Boss波次生成小怪 修复红水晶子弹在发射者无效时的崩溃问题
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@@ -0,0 +1,11 @@
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[gd_scene format=3 uid="uid://b5bsvrtu8v2f7"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_n2ng1"]
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[ext_resource type="Script" uid="uid://du30qanswie6y" path="res://scripts/Contents/Characters/EnergyBlock.gd" id="2_h3ykr"]
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[node name="EnergyBlock" unique_id=247617339 instance=ExtResource("1_n2ng1")]
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script = ExtResource("2_h3ykr")
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displayName = "稻草人"
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[node name="statebar" parent="." index="4"]
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position = Vector2(0, -131)
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@@ -0,0 +1,22 @@
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[gd_scene format=3 uid="uid://u6ruynxi1qs0"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_mufgq"]
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[ext_resource type="Texture2D" uid="uid://d2pndtow16635" path="res://resources/bullets/lgbt-bullet/造型2.svg" id="2_6fmak"]
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[ext_resource type="PackedScene" uid="uid://bb1uh8k7gkhr7" path="res://components/Weapons/VectorStar.tscn" id="3_s34ql"]
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[node name="VectorStar" unique_id=532465365 instance=ExtResource("1_mufgq")]
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avatarTexture = ExtResource("2_6fmak")
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displayName = "矢量核心"
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quality = 2
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topic = 8
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weapons = Array[PackedScene]([ExtResource("3_s34ql")])
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costs = Array[int]([0, 1])
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costCounts = Array[int]([300, 500])
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_6fmak")
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[node name="name" parent="container/info" index="1"]
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displayName = "矢量核心"
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quality = 2
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topic = 8
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@@ -1,15 +1,15 @@
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[gd_scene load_steps=3 format=3 uid="uid://bbhi7yatfmf8h"]
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[gd_scene format=3 uid="uid://bbhi7yatfmf8h"]
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[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_2x0kp"]
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[ext_resource type="Texture2D" uid="uid://ckw0agpwxpdxv" path="res://resources/feeds/rainbow.svg" id="2_xhiuj"]
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[node name="RainbowCandy" instance=ExtResource("1_2x0kp")]
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[node name="RainbowCandy" unique_id=68887160 instance=ExtResource("1_2x0kp")]
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avatarTexture = ExtResource("2_xhiuj")
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displayName = "彩虹糖"
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quality = 3
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topic = 4
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fields = Array[int]([1, 5, 6, 13, 7, 3])
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fieldValues = Array[float]([0.5, 0.75, 0.3, 3.0, 30.0, -0.8])
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fieldValues = Array[float]([0.5, 0.75, 0.3, 3.0, 30.0, -0.65])
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costs = Array[int]([0, 3])
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costCounts = Array[int]([700, 100])
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