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feat(游戏内容): 添加能量方块角色和矢量核心武器
添加新的能量方块角色实体及其相关资源文件 新增矢量核心武器卡牌配置 调整彩虹糖的数值平衡 修改波次生成逻辑,允许Boss波次生成小怪 修复红水晶子弹在发射者无效时的崩溃问题
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@@ -48,10 +48,12 @@ static var WAVE_MOWING = [
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Wave.create("Hen", 15, 30, false, 0, INF, 1),
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Wave.create("Cat", 15, 30, false, 0, INF, 1),
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Wave.create("Dog", 15, 30, false, 0, INF, 1),
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Wave.create("MTY", 1, 5, false, 0, INF, 1),
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Wave.create("MTY", 0, 2, false, 0, INF, 1),
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Wave.create("EnergyBlock", 0, 1, true, 0, INF, 1),
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]
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static var WAVE_TESTMOB = [
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Wave.create("MTY", 1, 1, false, 0, INF, 1)
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Wave.create("EnergyBlock", 1, 1, true, 0, INF, 1),
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# Wave.create("MTY", 1, 1, false, 0, INF, 1),
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]
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static var WAVE_EMPTY = []
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static var waveReleaseConfig = [WAVE_TESTBOSS, 1]
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@@ -90,7 +92,7 @@ static func entityCountOf(wave: Wave) -> int:
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if canSpawn(wave):
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if wave.isBoss:
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return 1
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elif !hasBoss():
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elif !hasBoss() || GameRule.canSpawnMobWhenBossWave:
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return randi_range(ceil(wave.minCount), floor(wave.maxCount * (1 + GameRule.entityCountBoostPerWave * current)))
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return 0
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static func getNextBossInfo() -> Array:
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