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feat(养成系统): 实现局外养成等级机制并调整升级消耗
添加upgradableFieldsLevel字段记录养成等级 修改升级逻辑使用等级计算消耗而非固定倍率 升级时自动增加等级并重新计算下次升级消耗
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@@ -23,4 +23,3 @@ static var penerateRateInfluenceByLuckValue: float = MathTool.percent(3) # 幸
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static var detainTime: float = 250 # 血量如果在这个时间内没有改变才会开始播放降低动画
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static var weaponUpdateCost: float = 1.1 # 武器升级后消耗的棒球数量倍数
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static var canSpawnMobWhenBossWave: bool = true # Boss波次是否可生成小怪
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static var outGameUpgradeMultipiler: float = 2 # 局外养成升级后物品消耗倍率
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@@ -11,11 +11,17 @@ static var upgradableFieldsAdvance = {
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FieldStore.Entity.MAX_HEALTH: 10,
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FieldStore.Entity.DAMAGE_MULTIPILER: 0.1,
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FieldStore.Entity.ATTACK_SPEED: 0.05,
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FieldStore.Entity.PRICE_REDUCTION: 0.02
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FieldStore.Entity.PRICE_REDUCTION: 0.02,
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}
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static var upgradableFieldsValue = {
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FieldStore.Entity.MAX_HEALTH: 0,
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FieldStore.Entity.DAMAGE_MULTIPILER: 0,
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FieldStore.Entity.ATTACK_SPEED: 0,
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FieldStore.Entity.PRICE_REDUCTION: 0
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FieldStore.Entity.PRICE_REDUCTION: 0,
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}
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static var upgradableFieldsLevel = {
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FieldStore.Entity.MAX_HEALTH: 1,
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FieldStore.Entity.DAMAGE_MULTIPILER: 1,
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FieldStore.Entity.ATTACK_SPEED: 1,
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FieldStore.Entity.PRICE_REDUCTION: 1,
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}
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